Go Forth – learn and be inspired

This pioneering use of cutting-edge technologies by leading Scottish heritage institutions aims to inspire a new generation of scientists and engineers.

Today the new range of game-based learning resources was revealed for the first time by the Deputy First Minister John Swinney on a visit to South Queensferry.

First announced in 2014, the £300,000 laser scanning project was one of the most challenging and complex 3D digital documentation projects undertaken anywhere in the world. It has amassed a 3D point cloud of many billions of dimensionally accurate points on the structures of the Forth Bridge, Forth Road Bridge and, at the time, the partially built Queensferry Crossing.

With the laser scanning complete a further grant of £425,000 from Transport Scotland in 2017 enabled Scottish digital heritage experts to start work on developing learning games, design and coding resources, a location-based app, real-time interactive models for virtual headset tours and video fly-throughs all aimed at developing STEM skills among pupils in Scottish schools.

Mr Swinney said:

"The embedding of the Forth Bridges into teaching resources helps to demonstrate to pupils the wonders of modern digital technologies and to the extraordinary civil engineering from three different centuries we see sitting across the Forth.

"These fantastic new resources provide a powerful combination of jaw-dropping archival construction photographs with digital data taken from the 3D survey. This is cutting-edge technology being used in highly innovative ways to engage and inspire school pupils right across Scotland.

"I have no doubt we will realise our aim of generating interest in the bridges themselves and to stimulate take up in associated science and technology subjects using these resources in our schools."

Working with the assistance of a digital learning consultant, the Centre for Digital Documentation and Visualisation (CDDV) LLP (a partnership between Historic Environment Scotland and The Glasgow School of Art) has used its enormous digital datasets to create several teaching packages which incorporate lesson packs, practical resources and games, all of which are available free through Education Scotland's Glow network. These include:

  • Go Forth and Discover - a digital game and lesson pack, available through Glow Scotland
  • Go Forth and Design - a Tinkercad and 3D resources and lesson pack, available through Glow Scotland
  • Go Forth and Create - a Scratch coding resources and lesson pack, available through Glow Scotland
  • Go Forth, See and Hear - 360 degree virtual reality experiences, available on Forth Bridges website : https://www.theforthbridges.org/visit/go-forth/
  • Go Forth and Explore - a location-based app, which will be available free of charge through app stores.

In the future, the digital survey data for the three bridges may also be used to support monitoring and maintenance programmes, as well as developing interpretation resources and virtual access both at proposed visitor centres and online. In addition, the data will be able to support other applications such as site inductions, health & safety exercises, engineering calculations, and historic reconstructions. 

Dr Miles Oglethorpe, Head of Industrial Heritage at Historic Environment Scotland said:

"It's been amazing working on the three extraordinary Forth bridges and then bringing the results of our surveys to life for the benefit of schools across Scotland.  In the process, working with teachers and pupils has been particularly inspiring, and it's great to know that these resources will made available across Scotland."

Jenni Mackay, Education Support Officer for Digital Learning at Dundee City Council developed the learning resources, which are mapped to the Curriculum for Excellence Technologies and Social Studies Experiences and Outcomes. She said:

"This project builds on the foundations of the Forth Bridges by bringing the past to life through our games based learning activity which matches to the Social Studies curriculum. The amazing scans captured by the team allowed highly accurate details to be included in all the resources.

"As well as the programming and design materials, we have created educator packs to support learning and teaching through STEM activities and the Technologies curriculum. It is vital we provide our learners an opportunity to be creative and gain a wide range of digital skills to ready them for the current and future workforce."

Mrs Amanda Young, Class Teacher, Dens Road PS Dundee was involved in testing the games with her class. She said:

"My P7 class were very engaged and focussed as they always enjoy game based learning. They also enjoyed the challenges of the different levels of the game and used games they've already played to help them progress through the levels of Go Forth.

"While Go Forth doesn't tie in with our topic work at the moment, it did generate lots of discussion about the building of the bridge and other jobs related to its construction. As a result we have contacted an engineer who is going to come in to speak to us on Careers Week."

In addition to CDDV (a partnership between Historic Environment Scotland and The Glasgow School of Art), Dundee City Council, Transport Scotland and Network Rail, other partners have contributed resources and expertise to the project.  These include the National Records of Scotland, the Briggers (a Queensferry-based local history group), the Institution of Civil Engineers and the University of Aberdeen's Special Collections.

Published 2 Oct 2018 Tags